Part 3: Microservices - Deploy on Minikube

In my previous blog posts I described the architecture I used to create the League App microservice and the communication between the services. Meantime, I have extended the League App by adding new services, which play specific roles. PlayerOps service perform CRUD operation over the player database, I have implemeneted just Create and Delete player functions but this can be extended easily to Read and Update . Transfer service is used to move a player from one team to another, affecting receiving/outgoing team’s capital.
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Part 2 - cont: Microservices - Create the App with Go-kit

This is the continuation of the previous blog post, where I explained the microservices architecture using GO Kit framework. I strongly recommend you to read the previous post as it gives you the insights into what I’ll cover this post. I talked already about the two layers of the onion architecture: Service and Endpoints. In this post I’ll cover the Transport layer and put everything together in the main function.
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Part 2: Microservices - Create the App with Go-kit

This is the second blog post of the series, where I dive into the process details and the framework I used to create the toy project. It is made up of several distinct microservices. There are a number of microservice frameworks in the wild but the most notable ones for GO are Go Micro, Go-Kit, Gizmo. Go-Kit is the one which has prompted my interest, I’m explaining below why. Asa starting point I’m creating a small application, formed by two microservices.
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Part 1: Microservices - Ingesting data

I’m starting a series of 5 blog posts where I document the path I followed to create a small project which is made up of several components (microservices) deployed over a managed kubernetes infrastructure. In this first blog post I create a simple serverless data ingest pipeline, the next 2 blog posts are in depth description of the microservices architecture and the last 2 blog posts are about deploying the application in a Kubernetes environment and the mechanism to manage and monitor the services.
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Part 3: Blog Site with Buffalo

This is the third and last post from a series of three where I present an option to build a blog site. In the first 2 posts I showed you how to create a simple static site with Hugo and how to build your own blog site using mainly standard library. In this post I’ll build the blog site using one of the best GO web frameworks out there, Buffalo.
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Part 2: Blog Site written in GO

This is the second post from a series of three where I present an option to build a blog site. This time I created a simple blog site in GO, mostly using standard library and a couple of external packages. Althouth it is simple it can serve specific needs. If you don’t need a fully featured site but fast and reliable this may work for you. It was designed with the minimal amount of features required for the blog site and can be developed further on.
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Part 1: Blog Site with Hugo

This is the first post from a series of three where I present an option to build a blog site. Hopefully, this series will give you some hints on what it takes to build a simple site/blog. Although my goal is to code the blog site in GO, I want to give a try to this wonderfull tool, Hugo. If you don’t have time to code and need a full featured static site this is one of the best solution out there in the market.
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